How to Play Among Us as a Crewmate and an Impostor
To play Among Us, join a lobby of four to fifteen players where most are crewmates completing tasks around a map while one or more hidden impostors sabotage and eliminate them, then use emergency meetings to vote out the impostors. Here is how to play among us, step by step, whether you spawn as an honest crewmate or a sneaky impostor.
The game is a social deduction race. Crewmates win by finishing every task or voting out all impostors, while impostors win by eliminating enough crewmates or running out the clock through sabotage. Everything happens through movement, timing, and the arguments in meetings.

Understand the Two Roles
At the start of each match the game secretly assigns roles. You see your own role on screen, but no one else’s, and that hidden information drives the whole game.
- Crewmates make up most of the lobby. They complete tasks, report bodies, and try to figure out who is lying.
- Impostors blend in, pretend to do tasks, sabotage systems, and eliminate crewmates without being seen.
Knowing your win condition shapes every choice. Crewmates want information and finished tasks; impostors want chaos and cover.
Note: The number of impostors is set by the host before the game, usually one to three. More impostors makes the round faster and far more paranoid.
Play as a Crewmate

Your job as a crewmate is to finish tasks and stay alive long enough to help vote out the impostors. Tasks appear as a checklist and a map marker.
- Open the map to see your task locations marked in yellow.
- Walk to a task and complete its mini-game, such as swiping a card or fixing wiring.
- Watch the task bar at the top fill as the whole crew completes work. If it fills to full, crewmates win.
- Note who you see and where. Memory of movement is your best evidence later.
- Report a body or call a meeting the moment you find a victim or catch someone acting suspicious.
Tip: Try to do tasks near other players when you can. A witness who saw you finish a visual task is a living alibi that clears your name in the next meeting.
Play as an Impostor
As an impostor you win by eliminating crewmates and stalling their tasks, all while looking innocent. Pretending to work is half the job.
Your main tools:
- Eliminate crewmates when no one is watching, ideally in a room with a vent nearby.
- Vent to travel the map quickly and escape the scene, but never let anyone see you do it.
- Sabotage systems like lights, oxygen, or the reactor to split the crew and create kill chances.
- Fake tasks by standing at task spots and waiting the right amount of time.
Warning: Do not fake a visual task like the medbay scan or trash disposal. These show a public animation, so standing at one without the effect instantly exposes you as an impostor.
Meetings, Voting, and Sabotage

Discussion is where games are won and lost. A meeting starts when someone reports a body or presses the emergency button, and all movement stops.
During a meeting, players share what they saw, accuse suspects, and defend themselves. When the timer ends, everyone votes for who to eject or chooses to skip. The player with the most votes is removed, and the game reveals nothing unless the host enabled confirm ejects.
| Situation | Crewmate goal | Impostor goal |
|---|---|---|
| Body reported | Share the location and last sightings | Blame someone else, offer a fake alibi |
| Emergency meeting | Compare movements to find liars | Sow doubt and split the vote |
| Sabotage alert | Rush to fix it before time runs out | Use the panic to eliminate stragglers |
Sabotage adds pressure between meetings. A reactor or oxygen sabotage forces crewmates to drop tasks and fix it fast, or the impostors win outright. Lights and comms sabotage lower vision and hide the task list, giving impostors cover to strike.
Reading behavior is the real skill in meetings. A player who never appears on cameras, always shows up right after a body, or defends a suspect too hard is worth watching. Crewmates should track movement patterns rather than gut feelings, since a calm, consistent story usually holds up while a liar contradicts themselves once pressed. Impostors, in turn, win by keeping their story simple and matching whatever the group already believes.
Tip: Doors and cameras are quiet sources of proof. If the security room shows an empty hallway where a suspect claimed to be, you have caught them in a lie without ever seeing the elimination.
Frequently Asked Questions
How many players do you need for Among Us? You can start with four players, though the game is more fun with eight to ten. The maximum is fifteen in a single lobby.
How do crewmates win? Crewmates win by completing all their tasks together, or by voting out every impostor in meetings before too many crewmates are eliminated.
Can impostors do real tasks? No. Impostors only pretend to do tasks. Faking them convincingly, and avoiding visual tasks, is how they stay hidden.
What does the emergency button do? It calls a meeting so players can discuss and vote without a body being found. Each player can usually press it a limited number of times per game.
Should I always vote someone out? No. Voting on weak evidence can eject an innocent crewmate and help the impostors. Skipping the vote is smart when no one has clear proof.





